Still image from video, Short movement

Long and Repetitive movement



As a society we learn and adapt to new ways of moving all the time. Think of the way we interact with machines or with our smartphones for example - on the one hand, we hold them close to our bodies, almost always within our reach. But our interactions with them are limited to just a few simple repetitive gestures - scroll, drag, drop, zoom in/out, etc.

And if machines can become an extension of our bodies and lead our fingertips to move in certain ways, could our clothing, which are the closest thing to our physical body, do the same?

As emerging tech such as IOT, Mixed realities and Wearables start to immerse into our lives, a need arises for new gestural interaction techniques that can be used in different scenarios, spanning from physiotherapy, play, sports, performance, and communication.​

Body Wearing Movement

A speculative design research project, exploring the development and integration of a textile-base gestural interaction technique into wearables


MA thesis project, Shenkar College of Engineering, Design, Art.


Visual Culture in Israel, The Art of Tomorrow - Bodies Wearing Movement, Bezalel Academy, May 2018

ISRAHCI (Radical Ui's track) - When Cyborgs dance, BGU, Feb 2018

Movement Boundaries Seminar - Bodies Wearing Movement, BGU, 2016


When Cyborgs Dance, Gridded Fabric(ations), Vitrina gallery, Holon, 2020


Shenkar-Azriali grant for future talents, 2017


ACT Shenkar Accelerating Creative Talents award, 2016



My role

Project management


Art direction & design

Physical prototyping

User testing

Thesis writing


Video photography: Haim Yafim Barbalat

Video editing: Omri Aylon

Sound design: Roy Cheled

Still photography: Achikam Ben Yosef

Dancers: Ariel Sher, Noa Buchman, Keren Sancho Leviatov


What if you could embed choreography into dress?


Round movement

Research methodology


Body Wearing Movement is an interdisciplinary applied research project integrating research and design techniques derived from interaction, data visualisation, scenography, psychology, dance, and fashion

Process & Users

The project was developed through iterative interviews, rapid prototyping and user testing sessions with dancers, choreographers, pilates instructors, and physiotherapists.

Rails concept evolution

Design &
User testing


The final collection includes 3 garments, was visualised in a video, when Cyborgs Dance, photographed in a live jam session without any additional external choreography.  

The design of the video was inspired by Oscar Schlemmer's Triadic Ballet. It explores how  abstract movements (round, short, repetitive and long) - could be embedded into dress.  

When Cyborgs Dance, trailer

Still image from video, Round movement