top of page
Overview of illustrated posts from project

2022-Ongoing

ILLUSTRATION & ANIMATION

The Mapper

A series of visualized essays designed to showcase how and what narrative structures, design techniques, gamification principles, and prototyping frameworks can be used when researching, directing and creating future tech, immersive, spatial and embodied narrative driven experiences.

Client

Self initiated

My Role

Visual Note-taking

View full project

Instagram

Press

Ruth Eshel, Haaretz, March 2014​

Ori Linkinski, The Jerusalem Post, March 2014

Visual note-taking from a talk about reading habits by Neta Gurevitz

Using a series of visualized book summaries, podcasts, talks and case studies - this interdisciplinary guide integrates methodologies and hands-on techniques derived from scenography, playwriting, interaction design, game design, animation, architecture, comics and psychology - in order to facilitate design and content creation workflows that bridge the gaps between the physical and the virtual world, between two dimensional mediums and three, between research and development.

ESSAY #01
BASED ON "TOUCH GRAPHICS WITH STEVE LANDAU"

Episode no. 123, Data Stories Podcast

Tactile data vis. Techniques
Tactile data vis. Techniques
Visual data vis. Techniques
Tactile data vis. Techniques
Tactile data vis. Techniques

ESSAY #02
LEARN THROUGH PLAY

A visual summary of Moran Tsur's talk at Wix academy, June 2024

Stratagies to learn through play
Stratagies to learn through play
Stratagies to learn through play
Stratagies to learn through play

LET'S DO SOMETHING GREAT TOGETHER

bottom of page